Melee Game Litepaper

MeleeGame
11 min readDec 1, 2021

Contents

Introduction

Product

a. Game introduction

b. Game elements

c. Earn by playing

d. Exchange

Ecosystem Description

Token

Roadmap

Resources

1. Introduction

As projects like Axie Infinity, Decentraland, Loot, and Rarity continue to explode, it is clear the Metaverse has arrived. The value element brought by crypto in particular has given new imagination to the Metaverse, and builders, gamers, and investors are flocking to it. Some hail it as the next vehicle for human civilization, while others question its overheated hype. Either way, it deserves our attention and consideration.

Rarity is a set of game contracts based on the d20srd rules and running on the Fantom chain. Andre Cronje created the original Rarity contract on September 5 and Rarity has grown rapidly since then. In addition to being actively run by AC himself and constantly retweeting to build momentum, community developers have created several interactive interfaces and derivative marketplaces, and as of today, Rarity has 170,000 summoner independent holders.

The uniqueness and value of Rarity lies in its bottom-up ecological construction model, which is different from all other top-down centralized projects. We see the path of Rarity evolving from pure text, to a 2D image, and then to a 3D character that can be used in games, all interacting with the same contracts and persistent NFT characters across formats. This is very exciting, and our entire team believes that this is the right form for the Metaverse to take.

We grew out of the community, and at first we realized that the Rarity ecosystem lacked a Monster component. So we developed the Monster contract component. Since its release, we have gained a lot of support from the ecosystem users. Over time we decided that monsters needed their own worldview and gameplay. After a lot of thought and design work, we decided to design a Metaverse game with an anti-hero theme from the perspective of Monsters.

2. Product

2.1 Game introduction

Melee Game is an RPG played from the monsters’ perspective, based on the D20 rules. It balances casual and strategy, with a complete social system and a focus on strong meta-universe immersion. The plot of the game takes place on top of a magical continent. Players can claim their own lands, create monsters, organize their own monster teams to adventure on the map, defeat real enemies, solve random events, collect powerful treasures, and maintain peace and stability on the continent.

Yes, we are going to develop a new game mode with a monster’s perspective against the hero, it will be the first game sample of GameDAO, and we sincerely invite every member of the community to write with the development team.

2.2 Game Elements

Heroes

Adventurers seek money, glory, justice, fame, power, knowledge, and other goals, some noble in purpose, some very mundane. Each adventurer will choose a different way to achieve these goals; some use brute force to spar, others rely on powerful spells or subtle skills.

Adventurers are provided by the Rarity game ecology; there are 11 classes, respectively:

Barbarian: A brave fighter who uses his anger and intuition to take down his opponents.

Bard: an artist who produces magical effects with music or other arts, and a wanderer who goes around telling legends of the countryside, with some skills in almost everything.

Cleric: clergy who can perform divine magic, but also good fighters.

Druid: draws energy from nature and can perform divine magic and unique magical powers.

Fighter: process more fighting ability than ordinary people, and good at all kinds of weapons.

Monk: experts in empty-handed combat, with rapid and powerful special abilities.

Paladin: the guardian of justice and the nemesis of evil, sheltered by divine power.

Ranger: Dexterous and seasoned field fighters.

Rogue: skilled scout or spy, good at hiding rather than relying on brute force.

Sorcerer: A spell caster who is born with magical abilities.

Wizard: A spell caster who has studied various schools of magic.

Monsters

There are 15 types of monsters.

1. Aberration Type

2. Animal Type

3. Construct Type

4. Dragon Type

5. Elemental Type

6. Fey Type

7. Giant Type

8. Humanoid Type

9. Magical Beast Type

10. Monstrous Humanoid Type

11. Ooze Type

12. Outsider Type

13. Plant Type

14. Undead Type

15. Vermin Type

World

The world map is where monsters lived, which is divided into forest, desert, underground, and etc. Different types of monsters grow in their respective environments.

2.3 Earn by playing

Players can play different professions in the game, and through adventure, upgrade and improve their hero’s skills. Adventurers can also get different weapons and equipment.

Random encounters in dungeons can also lead to Copper dropping. Copper is the currency in game.

Experienced adventurers can show off their skills in the arena and win their opponent’s collateral.

2.4 Exchange

The game’s adventurers, weapons, equipment, monsters, land, and Coppers are all assets, and we provide a place for players to trade them. This way, items can be priced as the market demands.

3. Ecosystem Description

3.1 Game Assets

3.1.1 Description

Game assets are the NFT IDs and game values of player characters in the game, including but not limited to: Melee Game, LandNFT, Copper, gMST, etc.

3.1.2 Melee Game

Melee Game is a role in the game space and having at least one MonsterID is a pre-requisite to participate in the game. Currently Melee Game 1.0 has a cap of 11,000 and requires players to pay 10FTM+Gas for minting. The second generation of Monster, Melee Game 2.0, is based on the D20 standard design and designed to be able to breed, upgrade and merge.

3.1.3 LandNFT

LandNFT is a contract where adventure happens; here is a map for reference.

3.1.4 Copper

Copper is a circulating in-game token with no upper limit. Copper can be used to buy equipment, upgrade/mint monsters, etc. Although there is no upper limit, the amount of Copper can be stabilized within a certain range through in-game circulation and pledge destruction.

3.1.5 More

More assets will be designed in the future according to the needs of the game scenario.

3.2 P2E

3.2.1 Rent/Sale NFT

You can sell Melee Gameownership, or rent rare monsters to get rental fees.

3.2.2 Playing for gold

You can participate in adventures and sell the obtained items and materials for profit, or participate in weekly boss fights for a chance to win rewards.

3.2.3 Locked-in gains

You can lock up your MST position to get rebates on transaction fees, accelerate game play, share vault earnings, participate in governance, etc.

3.2.3 Ecological Benefits

100% of the game’s income goes into the DAO Vault, then is allocated to MST lockers according to their proportion of the pool. Of this, 33% is allocated to gMST holders, 33% is allocated to veMST holders, and 34% is allocated to the Vault.

3.3 DAO

3.3.1 DAO Governance

GameDAO and DeFiDAO

3.3.2 Features

GameDAO is used to govern AssetBox and game design, including but not limited to: equipment,Copper,XP,Level,gMST and other in-game asset value management. Contributors will be able to manage the game’s scenario design, main quests, gold playing activities, game development, etc.

DeFi DAO is used to govern FinanceBox, including but not limited to: NFTs, Vault, veMST and other financial assets management.

3.3.3 Governance right

Game governance (GameDAO) is created and improved by DM and game players; financial governance (DeFiDAO) is jointly managed by governance members. Users can complete the value transfer through the portal, as follows:

If the gamer wants to make a difference in the game, he can deposit MST into the vault and replace it with the in-game value gMST. Assetbox will map the corresponding gMST value for that MonsterID.

Gamers could participate in OTC financial governance by depositing MST in the vault and exchanging it for veMST to gain financial governance voting rights.

3.3.4 Relationship analogy

Game governance is similar to the relationship between the people and the government, the core of which is to maintain a low cost barrier to entry and a smooth path to role advancement. Guaranteeing that every player has access to the center of game power, rather than a monopoly by capitalists.

Financial governance is similar to the relationship between capitalists and the Federal Reserve, with the core being the plundering of external resources for the development of the game.

3.3.5 Advantages

It would enhance game creativity and enrich game scenarios through game governance.

It would drive the growth and glamour of the game through financial governance.

3.3.6 Challenge

Balance and rebalance of interests between players and investors.

Balance and rebalance of interests between late entry players and early players.

3.3.7 Contract Structure

Business Structure

All proposals would go to DAO for voting, after passing a vote the business contract gets temporary whitelist access to the asset box and can mint and distribute assets.

DAO contract governance structure

4.Token

4.1 Brief Introduction

Monster Token (MST) is a token issued by MonsterDAO, which would be used to maintain and develop the game ecosystem. As time goes by, Team members and other members in ecosystem would provide more features and new gaming methods to enhance its value.

4.2 Supply and Distribution

A total of 100,000,000 MST passes will be issued, and the total number of MSTs will not exceed 100 million in the future. Here are the details of the allocation and release of passes.

Allocation of Genesis Tokens

Distribution details

1. Initial liquidity pool 1%

There is no pre-sale, no whitelist, so no one holds tokens before the token launch, including the team itself. 1,000,000 tokens are allocated during the launch phase and will be added to the liquidity pool at a super low price. Everyone will have a fair chance to get MST.

2. DAO Governance 33%

DAO governance has been the direction of our exploration, which is also in line with the philosophy of Rarity’s design. Co-creation, co-build, co-governance and sharing. Our governance token is veMST, which will be acquired by the person holding the MST. A total of 33,000,000 MST is supported, and these tokens are used in a way that the MST holders decide how they want to use them. This will facilitate the development of the Monster game and the expansion of the Rartiy ecosystem.

3. Game 10%

Players are always the core of the game, they can get reward via finishing main tasks, dungeon adventures, daily missions, periodic events, etc.

4. Liquidity maker 35%

Users can generate LPs by pledging single coins or trading pairs to add liquidity to MST. after generating LPs, pledged LPs will be rewarded with MSTs. LPs represent the credentials for liquidity providers to redeem their assets and receive rewards. Also locking in single coin MST for different times also gives access to governance tokens veMST. veMST can be used to increase the percentage of LPs in addition to voting rights to gain excess pledge rewards.

Up to 35,000,000 MSTs would be preserved for liquidity maker as bonus, which are released through a three-year period in accordance with the curve. Of this amount, 20% is allocated to MST single currency pledges and 80% is allocated to MST/FTM trading pairs.

5. NFT pledging reward 5%

Users holding Melee Game as well as Hero of Rarity can be rewarded with tokens by pledging them.

6. Core team 10%

The team members are integral to the development of Monster and are also driving the vision of the Rarity meta-universe to fruition. The tokens held by the team will be locked for one year and released monthly linearly over a two-year period. The monthly release also requires a prerequisite, the amount of player interaction with the monster contract as an indicator, if not met will lose the reward for the month. At the same time this month’s rewards will be sent to the DAO treasury. (Detailed assessment details will be announced later).

7. Foundation reserve 5%

The usage of the Foundation reserve is managed and overseen by MonsterDAO. It includes, but is not limited to, providing community grant sponsorship, expanding the developer community, building the ecosystem, providing operating funds or grants, creating collaborations, etc.

The Foundation reserve initially holds 5,000,000 MST. It will be unlocked linearly over 36 months from launch.

8. Airdrop 1%

To thank all explorers who have participated in the Monster game, and to Rarity’s growing partners, we have decided to do an airdrop. Initially, the airdrop will be send in phases in order to avoid too much pressure on liquidity pool. The airdrop you get will not be locked and can be traded in a free way. (Please wait for an article to be published in the coming days for specific details of the airdrop)

Initial circulation

The initial circulation is only 1,000,000 MST, and the circulation will not exceed 2,000,000 MST within three months.

5. Roadmap

2021 Q3:

✔️ Release Melee Game 1.0 contract

✔️ Melee Game website goes online

✔️ Melee Game website goes online

✔️ AssetBox contract goes online, asset usage enabled to community

2021Q4:

✔️ Dungeons of Rarity website goes online, open the first dungeon designed for Monks

✔️ PvP arena made by 3rd party dev team goes online

Website 2.0 in new design goes online

Release project whitepaper

Token launchpad

Initiate the Melee Game 2.0 plan

Develop new storyline

Melee Game 2.0 stake mining goes online, and initiate LP incentive program

2022 Q1:

Initiate DAO governance plan

Release DAO governance planning of official version

6. Resources

WebSite: https://melee-game.com/

Telegram: https://t.me/Melee-game

Twitter: https://twitter.com/Melee Game

Github: https://github.com/Melee Game

Details of first round airdrop — $MST

We are grateful to our long-time supporters, so here comes a series of airdrop for our community supporters.

Targets

Token name: MST.

The main targets include: early contributors, early supporters, Monster game participants and Rarity project participants.

Early contributors

Users who provide ideas, documents, technology, business and community support for Melee Game.game.

Early supporters

Users who hold Melee Game.

Monster game participants

Users who interacted with the first dungeon game.

Rarity project participants

Users who hold Rarity summoners.

Amount in total(this round)

Amount in total for the 1st round is: 518,280 , after doing math using data in snapshot.

Claim Method

Visit https://Melee Game.game/

Access claim page via clicking “Airdrop” button on the web.

Note: new site will be online after few days.

Snapshot time

At about November 24th, 12:17:00 UTC, End Block 22992010

Airdrop Rules

Users are divided into normal users and heavy users via snapshot data.

The amount of airdrop for users (per address)

b. How many airdrops a user will get according to the number of monsters he had.

Contributors

We counted a total of 20 contributors, of which 6 are normal contributors and 14 are heavy contributors.

Note: Contact us with evidence if you think you are also a contributor, we will add you into the list if verified. Of course it’ not too late to join us.

Rarity holders

The number of independent addresses we calculated is approximately 170000, and there are about 70000 independent addresses whose summoners’ level are above 3. We assume that these independent addresses cannot reflect the number of real players, so ‘First come First get’ principle is applied to Rarity holders. 120000 MSTs in total, 30000 per round, 4 rounds in total.

The airdrop will be distributed in four rounds, the beginning and end of each round as follows:

Round 1: 28/11 13:00 UTC — 5/12 12:00 UTC

Round 2: 5/12 13:00 UTC — 12/12 12:00 UTC

Round 3: 12/12 13:00 UTC — 19/12 12:00 UTC

Round 4: 19/12 13:00 UTC — 26/12 12:00 UTC

MST unclaimed will be transferred into the vault, which would be under the governance of DAO

--

--

MeleeGame
0 Followers

Melee is the community-powered companion that fuels your fire for gaming.